COLLECTION 001 · CHINESE-INSPIRED FANTASY
Weapons for
worlds beyond.
From a plain bronze-guard jian to an ornate dragon staff. A collection of static weapon props for your next fantasy world.
Explore the collection ↓Asset Store release in preparationJIAN · DAO · STAFF · SPEAR
A small armory.
A wider palette.
Explore every design, then switch its appearance. Material variations reuse the same geometry at every LOD.
14 weapons
SURFACES WITH CHARACTER
Steel. Bronze.
Something otherworldly.
Metal, wrapped leather, colored wood and polished jade bring a different character to each silhouette. PBR maps carry the surface response; your scene supplies the light.
Inspect the material close-ups ↗
WHAT COMES WITH THE COLLECTION
Built to bring
into your scene.
Clear specifications for a predictable import. This collection contains static props; combat behavior belongs to your game.
- Tested environment
- Unity 6000.6.4f1 · URP 17.6.0
Windows 64-bit / Direct3D 11 - Geometry & LODs
- 14 designs · 32 runtime FBX representations
10 weapons with 2 LODs; 4 ornate weapons with 3 - Triangle budgets
- LOD0: 3,136–17,637 triangles
Far LOD: 1,028–1,498 triangles - Materials & textures
- 3 appearances per weapon · 1K far / generally 2K near atlases
Base Color · tangent normal · packed metallic/smoothness - Runtime rendering
- One mesh renderer, one submesh and one atlas material per active LOD. Gems use opaque shading.
- Editable sources
- Part-separated Blender masters, material recipes and identity records in 14 source archives.
- Scale & placement
- 1.0 m swords / sabers · 1.9 m staves / spears
Grip-centered origins and attachment markers - Scope
- Character rigs, combat animations, VFX, flight logic, scabbards and gameplay collision setup are not included. Built-in / HDRP and other platforms are not validated.

Choose the transition distances for your camera.
COSSY FARMER STUDIO
Worlds start
with small things.
We make 3D assets for worlds in the making. This first collection explores the shapes and materials of Chinese-inspired fantasy weapons.
Production uses ChatGPT design references and TripoAI source models, followed by Codex-assisted geometry reconstruction, UV work, procedural PBR material authoring and Unity configuration. No AI generation service is included in the product.
Questions about the collection? ↗