CONTACT & SUPPORT

Let’s make
the next scene work.

Questions before release, import trouble or a material that doesn’t look right? Send us the details below so we can reproduce it.

EMAIL THE STUDIO

liushunzhi1224@gmail.com

Include the product name, Unity version, render pipeline, weapon ID and a screenshot or reproduction steps. If you purchased the package, include the order number. Never send passwords or payment card details.

Before you write

Which Unity versions and render pipelines are tested?

Unity 6000.6.4f1, Universal Render Pipeline 17.6.0 and Windows 64-bit / Direct3D 11 were used for validation. Built-in, HDRP, other Unity versions and other platforms have not been validated.

Why does a metallic weapon look dark or different?

Metallic materials reflect their surroundings. Use an appropriate sky environment or reflection probe and suitable lights. Check that the URP materials and texture import settings are intact. Different lighting will produce a different appearance from the studio images.

Are there 14 weapons or 42 weapons?

There are 14 distinct weapon designs. Each has M01, M02 and M03 appearances, making 42 configured weapon Prefabs. The skins share geometry and their respective LODs; skins and LODs are not additional weapon designs.

What LODs and editable files are included?

There are 32 runtime FBX mesh representations. Ten designs have two LODs and four ornate designs have three. Far LODs range from 1,028 to 1,498 triangles. Fourteen source archives contain part-separated Blender masters and related material information. The runtime models use combined atlas materials.

Does the collection contain animations or transparent gems?

These are static weapon props. Character rigs, attack animation, flying-sword logic, VFX, scabbards and gameplay collision setup are outside the package. Gem and crystal looks use opaque materials rather than real transparency or refraction.

Was AI used in production?

Yes. ChatGPT supplied design references and TripoAI supplied initial meshes. Further work included Codex-assisted geometric reconstruction and simplification, UV processing, procedural PBR material authoring, LOD preparation and Unity configuration. No AI generation service or model weights are included. Product images show actual Unity renders.

Where can I buy it?

The Asset Store release is in preparation. A purchase link will be added after the product is live. This website does not process payments or provide downloadable product source files.

What information does this website collect?

This static website has no account system, contact form, analytics scripts or advertising cookies added by the studio. The hosting provider may process normal request data to serve and secure the site. If you email us, your message and contact details are used to respond to your inquiry.

For purchases and licensing, the applicable Unity Asset Store terms and the published product listing govern the transaction. This support page does not grant additional redistribution rights.

← Back to the collection